Playground

Games, tools and toys I vibe-coded with AI on weekends. None of this is my job. All of it is play, and all of it is live and free.

Flavour Drop

Play

A late-90s handheld puzzle game made of Monster cans.

Built because I really, really love the cans.

Flavour Drop, a pink handheld console running a falling-can puzzle game

Fold

Try it

Make a tiny zine from one sheet of paper.

Built because I keep journals and make zines on paper too.

Fold, a zine open to a spread with a bicycle sticker, a typed note and a quote, beside its sticker packs

Grain

Try it

Turns any image into ASCII or pixel art.

Built because I couldn't find a converter good enough for hero sections.

Grain turning a photo of pink lilies into coloured ASCII dots, with its settings panel

Make It Pop

Play

Drag client feedback onto a design file and watch it come true, literally.

Built because every silly piece of feedback hides a real problem.

Make It Pop, a design file with a coffee product page and a board of client feedback sticky notes

Trunk

In progress

Nine Indian heirloom textiles you can unfold, zoom into and unmake, thread by thread.

Built because fashion and heritage deserve better than a gallery of JPEGs.

Trunk, a teal Kanjeevaram sari with a red and gold border unfolded under giant Tamil script

The Long Gallery

In progress

A walkable 3D gallery where you can step inside the paintings.

Built because I love Monet and Van Gogh and wanted to stand in there.

The Long Gallery, Monet's Water Lilies in a gilt frame beside its wall text